Production artwork from Spaces of Play’s forthcoming iPhone game Spirits.  Team member Andreas Zecher:


  The game [borrows] some basic gameplay mechanics from Lemmings-style games, but has a very different graphical style and atmosphere. Players can manipulate the wind in the game world and guide the spirits towards the exit of each level using four different actions: Blow wind, suck in wind, dig tunnels and build bridges.

Production artwork from Spaces of Play’s forthcoming iPhone game Spirits. Team member Andreas Zecher:

The game [borrows] some basic gameplay mechanics from Lemmings-style games, but has a very different graphical style and atmosphere. Players can manipulate the wind in the game world and guide the spirits towards the exit of each level using four different actions: Blow wind, suck in wind, dig tunnels and build bridges.

Written and designed by Matthew Buchanan. Colophon. Please give credit. Email