Posts tagged with apple RSS

Production artwork from Spaces of Play’s forthcoming iPhone game Spirits.  Team member Andreas Zecher:


  The game [borrows] some basic gameplay mechanics from Lemmings-style games, but has a very different graphical style and atmosphere. Players can manipulate the wind in the game world and guide the spirits towards the exit of each level using four different actions: Blow wind, suck in wind, dig tunnels and build bridges.

Production artwork from Spaces of Play’s forthcoming iPhone game Spirits. Team member Andreas Zecher:

The game [borrows] some basic gameplay mechanics from Lemmings-style games, but has a very different graphical style and atmosphere. Players can manipulate the wind in the game world and guide the spirits towards the exit of each level using four different actions: Blow wind, suck in wind, dig tunnels and build bridges.

Apple has made some puzzling decisions over the last few years that leave one wondering if they really care about typography as much as they did in the 1980s when the Mac launched the desktop publishing revolution.

— From Stephen Coles’ detailed analysis of the iPad’s typographic failings, in which he provides a short history of Apple’s achievements in the field, and a list of eight areas in need of improvement (from justification and hyphenation woes to the absence of support for embeddable typefaces and @font-face). A key observation: where Helvetica was a smart UI choice on the iPhone with its high PPI count, Stephen finds it “muddy” and borderline illegible at smaller sizes on the iPad’s much lower-resolution display.

Can you name a company you admire that spends its time enforcing patents, instead of innovating? Remember the pirate flag you flew over Apple’s headquarters when you were building the Mac? Is Apple part of the Navy now?

— From Wil Shipley’s open letter to Steve Jobs regarding the HTC lawsuits.

Even if Firefox, IE, and Opera halted development today and added no new features, Apple and others on the WebKit team would be working their butts off to make the web richer — because they want it for themselves.

— Neven Mrgan, The WebKit monopoly. (via WebKitBits)

Apple’s pro photography app Aperture 3 has at last added an export option for custom adjustment presets. Here, then, is a presets file containing four of my custom adjustments, yours to apply and remix as you like.

To install the presets, switch to the Adjustments tab in the main Aperture window then select Edit Presets… from the Presets drop-down menu. Now from the Actions drop-down menu in the bottom left corner of the Adjustment Presets window, select Import…, locate the downloaded file and press Import.

Old, but good. David Lynch on the iPhone film experience. (And from the related videos, why he turned down Return of the Jedi.)

As an industry, we need to understand that not wanting root access doesn’t make you stupid. It simply means you do not want root access. Failing to comprehend this is not only a failure of empathy, but a failure of service.

— Mike Monteiro writing about Apple’s iPad. (via John Gruber)

The Font Game from Johno Boardley, Justin Stahl and Kari Pätilä is in the App Store approval queue, due out any day. It’s a single-player, quick-fire font identification game in which you race the clock to name 30 typefaces in a multi-choice format. The beautifully designed interface makes liberal use of H&FJ’s Whitney family, which is a welcome change from the usual Helvetica. I’ve played with an early beta and even then the subtle animation effects and slightly non-standard UI made for a very handsome product. I’m sure it’ll be a big hit.

The Font Game from Johno Boardley, Justin Stahl and Kari Pätilä is in the App Store approval queue, due out any day. It’s a single-player, quick-fire font identification game in which you race the clock to name 30 typefaces in a multi-choice format. The beautifully designed interface makes liberal use of H&FJ’s Whitney family, which is a welcome change from the usual Helvetica. I’ve played with an early beta and even then the subtle animation effects and slightly non-standard UI made for a very handsome product. I’m sure it’ll be a big hit.

Just when I thought the scrapbook design meme was played out, MetaLab’s Sara White produces what may be the definitive theme of its type for Tumblr, Vintage Scrapbook. It’s a paid theme via Envato’s Theme Forest, but at $12 — and with MetaLab’s customary attention to every single detail — it’s a steal. I’d love to see an option in Tumblr’s Theme Garden for designers to offer paid themes, perhaps with a revenue split akin to the App Store.

Just when I thought the scrapbook design meme was played out, MetaLab’s Sara White produces what may be the definitive theme of its type for Tumblr, Vintage Scrapbook. It’s a paid theme via Envato’s Theme Forest, but at $12 — and with MetaLab’s customary attention to every single detail — it’s a steal. I’d love to see an option in Tumblr’s Theme Garden for designers to offer paid themes, perhaps with a revenue split akin to the App Store.

The Talk Show (Episode 30)

  • Dan Benjamin: So let's set expectations here for people. I have a commitment from you now — and this is going to go out, this is going to be public — I have a commitment from you now, that you will record a Talk Show with me once a week, every week, going forward.
  • John Gruber: No.
  • Dan Benjamin: You won't come out and say that, you won't make that commitment?
  • John Gruber: I won't commit to anything. Thanks.
  • Dan Benjamin: So, to clear this up, the reason that we don't record, it's because you don't want to commit to record — a recording schedule.
  • John Gruber: That's correct.
  • Dan Benjamin: It's not because I don't want to, or I'm not available.
  • John Gruber: That's right. Leave 'em wanting more.
  • Dan Benjamin: Yeah, you can leave 'em wanting more by only recording once a week.
  • John Gruber: We'll see.
  • Dan Benjamin: So you're going to commit to once a week?
  • John Gruber: Yeah. Once a day, every day.
  • Dan Benjamin: [Laughs.]
  • John Gruber: Every day.
  • Dan Benjamin: That'd be great.
  • John Gruber: Every single day. I'll have a sandwich, cup of coffee, and we'll talk for six hours.
  • Dan Benjamin: If it was up to me I would record all the time.
  • John Gruber: Ah well, me too. That's why I said I would do it every day.
  • Dan Benjamin: You won't do it every day!
  • John Gruber: I will take your once a week and I will raise you to once a day. Every day at 10am.
  • Dan Benjamin: Really. Can we live-stream it?
  • John Gruber: More or less. Sure. Whatever that— I don't even know what that means.
  • Dan Benjamin: That means you and me talk, and people can listen live, they can ask questions, they can interact with us. We'll talk about news and issues.
  • John Gruber: Ahh… no.
  • Dan Benjamin: No. Just us talking.
  • John Gruber: Right.
  • Dan Benjamin: Alright, well then I'll see you tomorrow at 10.
  • John Gruber: Alright. See you then.

Heroes

Humming

  • The Suburbs by Arcade Fire
  • The King Is Dead by The Decemberists
  • Passive Me, Agressive You by The Naked and Famous
  • Buffalo by The Phoenix Foundation

Past: 2009, 2008, 2007

Written and designed by Matthew Buchanan. Colophon. Please give credit. Email