Posts tagged with iphone RSS

Tapmates’ Robin Raszka redesigns Instagram for fun.

Tapmates’ Robin Raszka redesigns Instagram for fun.

Forstall is quite literally claiming perfection while a hand model holds up this terrible example of everything that’s wrong with Apple’s commitment to typography.

— Khoi Vinh dissects the rhetoric around typesetting in the new iPhone 4 promotional videos.

Production artwork from Spaces of Play’s forthcoming iPhone game Spirits.  Team member Andreas Zecher:


  The game [borrows] some basic gameplay mechanics from Lemmings-style games, but has a very different graphical style and atmosphere. Players can manipulate the wind in the game world and guide the spirits towards the exit of each level using four different actions: Blow wind, suck in wind, dig tunnels and build bridges.

Production artwork from Spaces of Play’s forthcoming iPhone game Spirits. Team member Andreas Zecher:

The game [borrows] some basic gameplay mechanics from Lemmings-style games, but has a very different graphical style and atmosphere. Players can manipulate the wind in the game world and guide the spirits towards the exit of each level using four different actions: Blow wind, suck in wind, dig tunnels and build bridges.

Old, but good. David Lynch on the iPhone film experience. (And from the related videos, why he turned down Return of the Jedi.)

Eric Peltier’s DADADA-2010. Made me laugh.

The Font Game from Johno Boardley, Justin Stahl and Kari Pätilä is in the App Store approval queue, due out any day. It’s a single-player, quick-fire font identification game in which you race the clock to name 30 typefaces in a multi-choice format. The beautifully designed interface makes liberal use of H&FJ’s Whitney family, which is a welcome change from the usual Helvetica. I’ve played with an early beta and even then the subtle animation effects and slightly non-standard UI made for a very handsome product. I’m sure it’ll be a big hit.

The Font Game from Johno Boardley, Justin Stahl and Kari Pätilä is in the App Store approval queue, due out any day. It’s a single-player, quick-fire font identification game in which you race the clock to name 30 typefaces in a multi-choice format. The beautifully designed interface makes liberal use of H&FJ’s Whitney family, which is a welcome change from the usual Helvetica. I’ve played with an early beta and even then the subtle animation effects and slightly non-standard UI made for a very handsome product. I’m sure it’ll be a big hit.

Garrett Murray:

I’m pleased to announce version 1.6 of Ego is now available (iTunes link). This update includes a new widget type: Vimeo!

A very nice addition (that would be even better if it also displayed stats for channels and groups!).

Garrett Murray:

I’m pleased to announce version 1.6 of Ego is now available (iTunes link). This update includes a new widget type: Vimeo!

A very nice addition (that would be even better if it also displayed stats for channels and groups!).

Heroes

Humming

  • The Suburbs by Arcade Fire
  • The King Is Dead by The Decemberists
  • Passive Me, Agressive You by The Naked and Famous
  • Buffalo by The Phoenix Foundation

Past: 2009, 2008, 2007

Written and designed by Matthew Buchanan. Colophon. Please give credit. Email